![]() If you opt to use a shotgun instead of a precision weapon, you'll be greeted with even more gore. A monster's head has five places alone where it can be fragmented, and if you're accurate enough, you can blow off pieces of the skull to expose the brain. Instead of five points of dismemberment as in the original Killing Floor, KF2 features nineteen. ![]() System (Massive Evisceration And Trauma), it aims to make each shot brutal and destructive. This is just one part of a brand new gore system that Tripwire has implemented in Killing Floor 2. Instead of looking upon a visually impressive, dynamic level, you're looking at a sea of blood. For the entire game, the pools of blood stick around, growing bigger and bigger until the ground and the walls are nothing more than canvases of red. Unlike other games, this blood never fades. When you shoot an enemy, its wound trails crimson until it dies. However, these levels literally get covered in blood. Each level has its own story to tell: one shows you how the monsters are created, another presents a decimated and abandoned Paris filled with hints of the people who lived there before. Water reflects light from street lamps as sparks fly and lights flash. Buckles on the sides of guns jump around as you fire.Īnd the levels are beautiful. Separate gun parts move independently of one another, so that when you look down a gun's sights, the barrel sways differently than the body. Guns are precisely modeled to be nearly identical to their real-life counterparts in both appearance and behavior. ![]() From my short look at the game, the team is on the right track. But I barely gave these promising elements a thought, because, in this game, gratuitous violence masks what otherwise seems to be a good, competent shooter.ĭeveloper Tripwire claims that it's putting a lot of effort into making better, more varied guns and melee weapons. There are many interesting things about the game from the preview I saw recently, from a huge number of animations for each gun and each enemy, to a deep perk system that makes you strategize and pick a combination of abilities to play with. It's a cooperative, zombie-killing shooter that aims to produce realism in its weaponry and environments, but all of that is buried under the blood and gore of the monsters you kill. If I had to choose one word to describe Killing Floor 2, it's gruesome. ![]()
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